Vastaus: Julkaistut multiplatformit, Xbox 360 vs PS3
Uh-huh, vähän pitänyt taukoa näiden vertailujen referoinnissa tähän ketjuun, joten nyt pitää käsitellä neljä juttua samalla kertaa.
Dead Island: PS3:lla aito 720p ja lataa tekstuurit nopeammin, boksilla reso "vain" 1200x720 mutta parempi ruudunpäivitys ja vähemmän repeilyä; voittaja X360 (jos PC-versiota ei lasketa)
Dark Souls: 1024x720 ja 2xMSAA kummallakin konsolilla, PS3:lla ei pakkoasennusta mutta tarjoaa häviöttömästi pakatut 7.1-äänet, X360-versiossa tasaisempi ruudunpäivitysnopeus (30 fps) kovimmissa kahinoissa; tasapeli
F1 2011: PS3:lla repeilyä + ruudunpäivitysongelmia ja MLAA-reunanpehmennystekniikka ei sovi pelin graafiseen tyyliin lainkaan, boksilla 4xMSAA ja tasaista menoa kaikissa tilanteissa; voittaja selvästi X360 (pl. PC-versio)
Rage: PS3:lla 8 gigan pakkoasennus, hitaasti latautuvat tekstuurit, pidemmät latausajat mutta tasainen 60 fps:n ruudunpäivitys, boksilla 22 gigan "vapaaehtoinen" asennus (mutta käytännössä lähes pakollinen), lataa keskimäärin 8 sekuntia nopeammin mutta ruudunpäivitysnopeus heittelee; voittaja hyvin niukasti X360
Lähteet: Eurogamer (Dead Island), Eurogamer (Dark Souls), Eurogamer (F1 2011) ja Lens Of Truth (Rage)
Uh-huh, vähän pitänyt taukoa näiden vertailujen referoinnissa tähän ketjuun, joten nyt pitää käsitellä neljä juttua samalla kertaa.
Dead Island: PS3:lla aito 720p ja lataa tekstuurit nopeammin, boksilla reso "vain" 1200x720 mutta parempi ruudunpäivitys ja vähemmän repeilyä; voittaja X360 (jos PC-versiota ei lasketa)
Sony's system offers up a small lead in image quality, with a sharper presentation and better texture filtering giving the game a mildly clearer look to it. But at the same time it's a real shame that Techland couldn't deliver a suitable level of performance to go along with the slightly better presentation on offer. There's no getting away from the fact that the various issues with heavy frame-rate drops and near continuous screen-tearing more than outweigh the benefits in other areas. In that respect, the Microsoft platform is home to the most consistent gameplay experience, and one that comes with very little cost when it comes down to the overall look of the game. As such, it should be the number one choice for those without a semi-decent PC.
Dark Souls: 1024x720 ja 2xMSAA kummallakin konsolilla, PS3:lla ei pakkoasennusta mutta tarjoaa häviöttömästi pakatut 7.1-äänet, X360-versiossa tasaisempi ruudunpäivitysnopeus (30 fps) kovimmissa kahinoissa; tasapeli
In the final conclusion, image quality on both platforms is ostensibly identical, while performance is an apples and pears situation. Neither the 360 or PS3 version can definitively claim to have an absolute edge here, with Sony's machine taking volumetric effects in its stride, and Microsoft's handling destructible elements more convincingly. These are minor quibbles compared to the performance hit both consoles take in the face of particle effects and multiple enemies, however.
For the deciding vote, it's close enough for us to recommend either controller preference or the PS3 version's larger range of supported audio formats as more crucial points for consideration. It's clear From Software accepted no compromises when it set out to deliver the dark, fantastical world of Lordran, and to that end, an extreme price is paid in terms of playability at points. However, it's ultimately the same story whichever version you end up buying. In the run-up to its release much has been made of the game's promised difficulty, but it's ironic that Dark Souls is just as unforgiving towards your hardware as it is to you.
F1 2011: PS3:lla repeilyä + ruudunpäivitysongelmia ja MLAA-reunanpehmennystekniikka ei sovi pelin graafiseen tyyliin lainkaan, boksilla 4xMSAA ja tasaista menoa kaikissa tilanteissa; voittaja selvästi X360 (pl. PC-versio)
Out of the two console SKUs, there's simply no doubt that the 360 game is the one to get this time around. The difference in image quality is instantly noticeable: there are no major issues with aliasing and the enhanced smoke and water effects appear fuller. Performance is the real clincher: the more predictable 30FPS update makes for more enjoyable experience all round. That said, the PS3 game is still playable, and is worth picking up if that's your only option - bearing in mind the excellent optimisation effort in the last game, we'd like to hope that the issues are being resolved and a new patch released.
Rage: PS3:lla 8 gigan pakkoasennus, hitaasti latautuvat tekstuurit, pidemmät latausajat mutta tasainen 60 fps:n ruudunpäivitys, boksilla 22 gigan "vapaaehtoinen" asennus (mutta käytännössä lähes pakollinen), lataa keskimäärin 8 sekuntia nopeammin mutta ruudunpäivitysnopeus heittelee; voittaja hyvin niukasti X360
Conclusion: This was a very close and unique Head2Head when compared to the past. Both versions are well worth the money, but officially the 360 version will be squeaking by with a VERY close victory. Much of this choice will be a matter of personal taste. Are you willing to accept a few more pop-ins for a smoother frame rate, or are you willing to sacrifice those frames for a slightly more polished visuals? In terms of scoring, this is a 360 win when it comes right down to it. When it comes to which version you should buy, it all depends on what you as a gamer want in a product as both versions have their pros and cons.
Lähteet: Eurogamer (Dead Island), Eurogamer (Dark Souls), Eurogamer (F1 2011) ja Lens Of Truth (Rage)