Vastaus: Julkaistut multiplatformit, Xbox 360 vs PS3
Noooooh, ihan ei jaksanut viikonloppuna, mutta tässä näitä nyt tulee tosi pikaisesti ja tiivistäen.
Soul Calibur V: tasapeli (720p@60 fps molemmilla alustoilla, boksilla reunat pehmentää FXAA, PS3:lla MLAA, PS3:lla vapaaehtoinen parin gigan asennus)
SoulCalibur 5 delivers an ultra-smooth experience whether you're playing on Xbox 360 or PlayStation 3, meaning you can purchase either knowing you're getting a top-end experience. Put simply, this one is one of the closest cross-platform games we've ever played.
The Darkness II: tasapeli (1152x600-reso kummallakin konsolilla FXAA-reunanpehmennyksen kera, boksilla palikkaisemmat varjot ja enemmän repeilyä, mutta hieman parempi keskimääräinen ruudunpäivitysnopeus, PS3:lla ei minkäänlaista asennusta, PC-versio lopulta paras)
During gameplay the PS3 has a very slight edge (hardly any tearing is present) while things are a tad smoother on the 360 when the engine is being pushed. In the end though, the differences are pretty minor in real world terms, and shouldn't really bother players engrossed in the action.
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If you've got the requisite hardware, the PC version of The Darkness 2 is clearly the one to get, but the good news is that the game still packs a hell of a punch on both consoles.
Final Fantasy XIII-2: PS3-versiolle voitto (720p nyt myös boksilla, 2xMSAA-reunanpehmennys, X360-versiossa hieman tarkemmat varjot, mutta PS3:lla ruudunpäivitys pysyy kautta linjan tasaisempana ja Blu-rayn ansiosta välivideot parempilaatuisia)
Taking all these points into account together though, there's no doubt that it's the PS3 version that we'd recommend if given the luxury of choice. With Final Fantasy 13-2, Square Enix has managed to pair the overall look of both versions very closely due to their matching framebuffers and identical assets and effects. As far as image quality is concerned, FMVs on the 360 still stick out like a sore thumb due to some extreme levels of compression, although this is made more tolerable by virtue of their infrequency. However, it's the edge in performance that the PS3 offers - usually ahead by 5FPS at any one time during town stages and cut-scenes - that makes it the version to vouch for.
Kingdoms Of Amalur: Reckoning: X360-versiolle voitto (PS3:lla ~4 gigan pakkoasennus ja paikoitellen tarkemmat tekstuurit, mutta ei reunanpehmennystä eikä motion bluria, boksilla kuvaa hieman pehmentävä FXAA käytössä, paremmat varjot ja v-sync estämässä repeilyä, PC:llä silti nautinnollisin kokemus)
In conclusion, it's safe to say that you can buy Kingdoms of Amalur: Reckoning on any of the three major HD gaming platforms and you're going to be in for a real treat. The experience on console is essentially interchangeable where it truly matters, but if we had to make a choice, it would have to be the Xbox 360 release. While the more minor visuals upgrades such as texture filtering and improved shadows are nice, it's the motion blur and reduced aliasing that makes it the marginally better buy.
But clearly it's the PC version that's the one to get, even if you have a relatively modest gamers' rig - it looks better, it plays better, it just feels right.
Syndicate: tasapeli (PS3:lla 7.1-ääniraita ja dynaaminen frame buffer eli natiivireso muuttuu lennosta välillä alle 720p:n aiheuttaen sahalaitaa, boksilla tekstuurit ladataan nopeammin ja motion blur -efekti on parempi, pientä repeilyä vain X360:lla, PC-herrarodun edustajat saavat parhaan kokemuksen)
Syndicate is equally recommended on both console platforms but those looking for the most refined experience would do well to opt for the PC game: it looks better, it plays better.
Myös Lens Of Truth oli muutamia (samoja) pelejä vertaillut, mutta saittinsa antaa tällä hetkellä vain tietokantavirhettä, joten jäävät nyt väliin.
Lähteet: Eurogamer (
Soul Calibur V,
The Darkness II,
Final Fantasy XIII-2,
Kingdoms Of Amalur: Reckoning ja
Syndicate)